[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 8 Dec 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a server crash related to the Spy sapping buildings
    • Fixed the Battle Bear not using the correct skin for team BLU
    • Fixed a materials problem with the Taunt: Tailored Terminal
    • Fixed missing sounds and smoothed the loop point for the Taunt: Roasty Toasty
    • Updated ctf_frosty to fix various exploits
    • Updated pl_rumford_event to fix missing models/materials
    • Updated pl_frostcliff
      • Fixed sticky bombs from getting attached to the front of the payload cart
      • Fixed some window props from hovering
      • Fixed displacement crack in uphill near A
      • Fixed few misaligned textures
      • Fixed players from staying stuck few seconds in old respawn after spawns change
      • Fixed players from getting stuck between cart and geometry near last pit
      • Increased RED team spawn time slightly after BLU captures 2nd point
      • Decreased doorway size near BLU 2nd spawn area
      • Improved lighting in doorway near capture point D
      • Improved clipping within map
    • Updated cp_gravelpit_snowy
      • Improved clipping
      • Added missing color correction data
      • Adjusted BLU spawn to light better and tweak some clipping
      • Adjusted intensity and hue of lighting in various places for better readability
      • Fixed soundscape transition bugs
      • Reduced temperature by 3 degrees
    • Updated VScript
      • Updated HLTV placeholder player to not be a valid script entity. This fixes some scripts failing on dedicated servers because the HLTV placeholder player isn't accounted for.

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