TF2 RP Here's an idea: (inspired by this topic) Map will be Badwater Basin (official, good layout, single round - all important factors), and everyone will start as Engineer with build tools only (minus teleporter, possibly). Other classes will, of course, be locked. If necessary for gameplay, all buildings will have reduced (half?) health. You will start with a certain amount of money, which increases slowly over time and when you kill stuff. In relative figures, buildings get you 25%, engineers 50% and actual players 100% of the maximum amount per kill. The money can then be spent at an NPC or something like that in each team's spawn point to buy certain class/weapon combinations. For every combination, the melee weapon will also be included. Examples: (again, relative amounts of money) - 25% - Scout/Pistol - 100% - Scout/Scattergun - 100% - Soldier/Rocket Launcher - 75% - Pyro/Flamethrower - 100% - Demo/Stickies - 80% - Demo/Pipes - 100% - Heavy/Minigun - 80% - Heavy/Shotgun - 100% - Medic/Medigun - 40% - Medic/Dart Gun - 100% - Sniper/Sniper Rifle - 25% - Sniper/SMG - 100% - Spy (All weapons except Sapper available) Once you've bought a proper class, you simply play the game as normal, killing the enemy sentries etc. and pushing the cart through the control points. Should you die, you will be put back to Engineer. Also, by choosing to become an attacking class you obviously lose your buildings - this is an important gameplay element: when attacking your team's defences will be lowered, giving them a chance to counter-attack. I'll start coding this soon if you like the idea of it.