Transporter Etiquette Any views on use of transporters? I will always let a heavy on in preference, but am sick of getting muscled out by a scout who could get to the front in 3 seconds - I tend to play soldier so it takes a while longer. So, should medics be given priority? Should we kill entrances where the exit is in a dopey place? Best use of a transporter - Fort, where both entrances and exits were beside the enemy intelligence - soooo cool.
Re: Transporter Etiquette Heavy and Soldier first, Medics can walk with the others, they'll get some übercharge along the way, too. :|
Re: Transporter Etiquette Yeah, Heavy is definitely the first choice. Engies should use it to get to their sentries safely. If there is no Medic around, Soldiers and Demos should use it, If there is a medic around the medic should follow the soldier/demo who is rocket/stickijumping their way through the map. This is good for the ubercharge and the soldier can (depending on map) be even faster than the scout without loosing health. The rest is kind of equal. Scouts should never use teleporters. Spys shouldn't too, because they have to wait till the transporterflickering is over anyway, so they could run as well.
Re: Transporter Etiquette If there is a battle going on and you are RED: Engie first when his sentry is still there Heavy next to fight em off Medic next to heal all others ... If you are BLU: Heavy/Soldier/Medic/Demo well, just slap scouts who take your teleport. sm_slap @aim
Re: Transporter Etiquette The real serious damage for most games is done by a medic'd heavy. So should the medic head on and meet at the exit?