zpo_escape_beta1 Spent the last 2 days making this map. Bloody sick of hammer editor :lol: zpo_escape is based on working together as a team and communication. The map file, screenshots and a more detailed description can be found here: http://www.fpsbanana.com/maps/70176
Re: zpo_escape_beta1 I forgot to include the author of a prefab i used. I have now added the author and i am waiting admin approval. Untill then i will upload to another location for now. Rapidshare: http://rapidshare.de/files/40789955/zpo ... 1.zip.html
Re: zpo_escape_beta1 I don't need your login, you can edit message and remove it... UPD: Map uploaded. UPD2: updated to beta1a...
Re: zpo_escape_beta1 Also my FPS gets almost 4x lower when I'm looking at the big house thing from the zombie spawn than when I'm looking at anywhere else in the map :?
Re: zpo_escape_beta1 http://www.fpsbanana.com/maps/70176 theres beta2a. Fixed some problems with heli door and people climbing onto heli.
Re: zpo_escape_beta1 http://www.fpsbanana.com/maps/edit/70176 Fixed a final problem with helicopter door. Done now hopefully.
Re: zpo_escape_beta1 Humans can still kill other humans by walking into them once the helicopter has taken off Theoretically this could lead to the entire human team dying and the zombies winning instead :lol:
Re: zpo_escape_beta1 Maybe you could make a huge invisible block appear inside the helicopter when it takes off, trapping everyone that's inside?
Re: zpo_escape_beta1 no way to force players between the lines in the grid in any neat and tidy way. Would fail epicly.